POV-Ray : Newsgroups : povray.bugreports : FS#17 - square blotches in transparency recurrence ? : Re: FS#17 - square blotches in transparency recurrence ? Server Time
29 Apr 2024 00:01:28 EDT (-0400)
  Re: FS#17 - square blotches in transparency recurrence ?  
From: rodv92
Date: 19 Mar 2013 08:30:01
Message: <web.51485a3b4eb1e5845d50475e0@news.povray.org>
hello!
My bad, i didn't thought that always_sample would be taken into account inside a
radiosity block under a if block evaluated to false, but still it was my mistake
to not have tried first to change the value.

so yes, it works now thanks to you.

i will perform a little ritual with an offering to the POV-Ray Gods to calm
their wrath :)

thanks !


clipka <ano### [at] anonymousorg> wrote:
> Am 19.03.2013 00:37, schrieb rodv92:
> > hello, i am currently having the same bug as described in :
> > http://bugs.povray.org/task/17
> > on Povray 3.7 RC7 msvc10.win64
> >
> > the bug was fixed in change #4822, but in my scene it is recurring (or I may
> > have done something dumb, i hope so)
>
> Let's rephrase this: You're seeing similar symptoms. Whether it is the
> same bug is yet to be examined.
>
> >                      radiosity {
> >
> >                                   brightness 2.2
> >                                   count 50
> >                                   error_bound 0.15
> >                                   gray_threshold 0.0
> >                                   low_error_factor 0.2
> >                                   minimum_reuse 0.015
> >                                   nearest_count 10
> >                                   recursion_limit 3
> >                                   adc_bailout 0.01
> >                                   max_sample -1.0
> >                                   media off
> >                                   normal off
> >                                   always_sample 1
> >
> >                                   pretrace_start 0.08
> >                                   pretrace_end 0.01
> >
> >                              }
>
> 32x32 block artifacts may also appear when a significant number of
> radiosity samples is taken during the main render rather than the
> pretrace. This is why "always_sample" now defaults to off, and it is
> highly recommended to leave it at this setting. (I can't think of any
> scenario where "always_sample on" would make any sense; if it wasn't for
> backward compatibility, I'd have kicked it out of 3.7 in no time flat.)
>
> Can you please try again with "always_sample off", and let us know
> whether this fixes the block artifacts?
>
> ("brightness 2.2" is also not recommended - it should be left at the
> default of 1.0 unless you know what you're doing - but that's a
> different story and has nothing to do with the issues you're reporting.)


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