"Cousin Ricky" wrote:
> "waggy" wrote:
> > My preferred option in similar cases is to use a sphere_sweep.
>
> I've pretty much given up on sphere_sweeps. Too many artifacts.
I hear that. I considered adding, "when it works", but thought I recalled at
least one bug fix in recent releases. My current use is in a fairly low-res
animation, where any glitches aren't noticeable.
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