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> Couldn't you just "merge" the spheres and cylinders, then no cropping
> should be necessary. A simple while or for loop in POV could create the
> chain of spheres and cylinders, so long as your spheres are spaced close
> enough it will look like a smooth curve. I did this a long time ago to
> model speaker cable (two solid cores inside a semi-transparent case) and
> it worked nicely.
Ultimately I think this is what I should do. Isosurfaces are a major
performance increase over parametric surfaces, but the problem with using
isosurfaces is the constraint equations become close to degenerate around the
surface I'm trying to describe. That, and I have to up the "accuracy" and
"max_gradient" features so much that it starts to become slow again.
I didn't know about the "while loop" feature in PoVRay until today. That really
helps! I think this is the way to go.
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