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Alain <kua### [at] videotron ca> wrote:
>
> Looking at your sample, you could use a single large block for the
> water, or even a simple plane.
> A large block would be dimentioned to cover the surface of the water
> area and be thick enough to reatch the bottom of the "lake".
>
> If you need/want to have dry openings, you'll need to cut some holes
> using a difference.
>
> Another way would be to make some stacked prisms, one for each layer and
> merge them. That way, you don't need to cut holes, but would get longer
> rendering times.
In that sample scene, yes.
Are you familiar with the game Minecraft? I'm writing a program that converts a
world created in Minecraft into a POV-Ray scene. Where the water blocks are can
be somewhat random, and not necessarily in large chunks that can easily be
turned into a single large box or plane. Bodies of water can be as small as a
single block, or spanning miles across. Their shape will vary just as much.
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