I found that by using
ulimit -s 16384
in bash prior to running povray i could increase the stack size from the
default of 8192k to 16384k per thread.
this appears to be working and the render has been running for the last several
hours and making good progress.
Thanks for the advice Yvo, I will keep it in mind for future reference. I am not
comfortable enough with c++ yet to do that level of tinkering. doing the manual
compile of povray is my first experience with c++.
Richard
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