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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "Sven Littkowski" <nomail@nomail> wrote:
> > Hmmm.......
> >
> > Problem 1:
> > I want to wrap the hexagons around a cylinder shape. But the hexagon pattern is
> > just along the x and z axis. Honestly, at the moment I am out of ideas. Hoped it
> > would have been three-dimensional.
> >
> > Problem 2:
> > Hexagon is a pigment pattern, but my intention is to fill the hexagons with a
> > texture. One with a dark texture, one with a lighter texture. And then, using
> > both of them in a texture map.
> >
> > Problem 3:
> > I need thin outline (borders) between the hexagons. Those will be filled with a
> > non-reflective texture.
> >
> > Oh, oh, oh...
>
> Problem 1: use a cylindrical warp on the pattern (3.5.12.6.5 Mapping using
> warps)
>
> Problem 2: Hexagon can be used a a textire pattern, check the 4th example under
> 3.5.11.21 Hexagon
>
> Problem 3: A little more difficult, but could be done. Best way may be with a
> function pattern, but coul also be done by manipulating gradient patterns
>
> -tgq
For 3 I forgot about tiling patterns: (3.5.11.39 Tiling) looks like pattern #8
is hexagonal.
-tgq
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