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Hmmm.......
Problem 1:
I want to wrap the hexagons around a cylinder shape. But the hexagon pattern is
just along the x and z axis. Honestly, at the moment I am out of ideas. Hoped it
would have been three-dimensional.
Problem 2:
Hexagon is a pigment pattern, but my intention is to fill the hexagons with a
texture. One with a dark texture, one with a lighter texture. And then, using
both of them in a texture map.
Problem 3:
I need thin outline (borders) between the hexagons. Those will be filled with a
non-reflective texture.
Oh, oh, oh...
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