"Sven Littkowski" <nomail@nomail> wrote:
> Hmmmm, unfortunately still the same error.
>
> I followed your advice:
>
> #macro Cut_Hull(ShowTexture)
> #declare FH = Full_Hull(ShowTexture)
> difference
> {
> object { FH }
> ....
> }
>
> If you like, I can post here the entire scene, no problem. Please let me know.
Post the whole scene. I can't get it to error with what you have posted.
-tgq
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