The idea behind it is that you can use your object again and again in a scene
without having to define it every time. E.G.:
#declare Zufall=seed(317);
#declare Count=0;
#while (Count<10)
object { FH translate <rand(Zufall)*10,0,rand(Zufall)*10> }
#declare Count = Count + 1;
#end
This would place the object FH ten times at random positions about the origin in
the x-z-plane.
Best regards,
Michael
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