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"Sven Littkowski" <nomail@nomail> wrote:
> I created a scene with a macro, and inside that macro I use a blob. I believe I
> declared the things correctly, but I cannot render the scene. Instead, I always
> get the error message:
>
> "Parse Error: Object identifier expected"
>
> And here's the sample:
>
> // Full Hull
> #macro Full_Hull(ShowTexture)
> blob
> {
> threshold 0.04
> sphere // Upper Hull
> {
> < 0.0, 0.0, 0.0 > 1135.0, 1.0
> scale < 10.0, 1.0, 1.0 >
> translate < 0.0, 750.0, 0.0 >
> }
> sphere // Lower Hull
> {
> < 0.0, 0.0, 0.0 > 1135.0, 1.0
> scale < 10.0, 1.0, 1.0 >
> translate < 0.0, -750.0, 0.0 >
> }
> sphere // Middle Hull
> {
> < 0.0, 0.0, 0.0 > 1135.0, 3.0
> scale < 6.0, 1.75, 1.0 >
> }
> sphere // Flat Disk-Alike Sphere
> {
> < 0.0, 0.0, 0.0 > 1500.0, 1.0
> scale < 2.0, 0.5, 1.0 >
> }
> sphere // Smaller Field-Generator-Carrying Ellipsoid
> {
> < 0.0, 0.0, 0.0 > 1500.0, 1.0
> scale < 1.0, 0.15, 1.25 >
> }
> #declare Random_1 = seed(2); // Plus_X
> #declare Random_2 = seed(7); // Sphere Diameter
> #declare Random_3 = seed(3); // Sphere Height
> #declare Random_4 = seed(9); // Sphere Translate
> #declare Line_X = -6100.0;
> #while (Line_X < -800.0)
> #declare Trace_Start = < Line_X, 0.0, -2000.0 >;
> #declare Trace_Direction = < Line_X, 0.0, 0.0 >;
> #declare Trace_Norm = < 0.0, 0.0, 0.0 >;
> #declare Sphere_Diameter = RRand(75, 150, Random_2);
> #declare Sphere_Y = RRand(0.25, 0.50, Random_3);
> #declare Translate_X = Line_X-1500;
> #declare Translate_Y = RRand(0, 250, Random_4);
> #declare Translate_Z = trace (Pseudo_Hull, Trace_Start,
> (Trace_Direction-Trace_Start), Trace_Norm).z+250;
> #declare DarkPower = 0.1;
> sphere // Middle Constructions (-X +Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < Translate_X, Translate_Y, Translate_Z >
> }
> sphere // Middle Constructions (-X +Y +Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < Translate_X, Translate_Y, (-1*Translate_Z) >
> }
> sphere // Middle Constructions (+X +Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < (-1 *Translate_X), Translate_Y, Translate_Z >
> }
> sphere // Middle Constructions (+X +Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate <(-1 *Translate_X), Translate_Y, (-1*Translate_Z) >
> }
> sphere // Middle Constructions (-X -Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < Translate_X, (-1*Translate_Y), Translate_Z >
> }
> sphere // Middle Constructions (-X -Y +Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < Translate_X, (-1*Translate_Y), (-1*Translate_Z) >
> }
> sphere // Middle Constructions (+X -Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate < (-1 *Translate_X), (-1*Translate_Y), Translate_Z >
> }
> sphere // Middle Constructions (+X -Y -Z)
> {
> < 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
> scale < 1.0, Sphere_Y, 1.25 >
> texture { Middle_Constructions }
> translate <(-1 *Translate_X), (-1*Translate_Y), (-1*Translate_Z) >
> }
> #declare Plus_X = RRand(75, 150, Random_1);
> #declare Line_X = Line_X + Plus_X;
> #end
> #if (ShowTexture=yes)
> texture { Hull_Texture_Side scale 20000.0 translate < -10000.0, 0.0, 0.0 > }
> #end
> }
> #end
>
> ------------------------------------
>
> And I am calling the macro this way:
>
> #macro Cut_Hull(ShowTexture)
> difference
> {
> object { Full_Hull(ShowTexture) }
> .
> .
> .
> }
>
> ------------------------------------
>
> And that one I call this way:
>
> #declare Ship = union
> {
> object
> {
> Cut_Hull(yes)
> }
> .
> .
> .
> }
>
> Any ideas what I'm doing wrong? Thanks.
Hi Sven,
you haven't declared an object identifier. Your macro returns simply a blob
object but not an identifier. In your macro Cut_hull you can use the macro as it
is (without the "object {}") or you have to use something like
#macro Cut_Hull(ShowTexture)
#declare FH=Full_Hull(ShowTexture) // this introduces the object
// identifier FH which identifies
// your blob
difference
{
object { FH } // now you can use the identifier
.
.
.
}
#end
Best regards,
Michael
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