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I created a scene with a macro, and inside that macro I use a blob. I believe I
declared the things correctly, but I cannot render the scene. Instead, I always
get the error message:
"Parse Error: Object identifier expected"
And here's the sample:
// Full Hull
#macro Full_Hull(ShowTexture)
blob
{
threshold 0.04
sphere // Upper Hull
{
< 0.0, 0.0, 0.0 > 1135.0, 1.0
scale < 10.0, 1.0, 1.0 >
translate < 0.0, 750.0, 0.0 >
}
sphere // Lower Hull
{
< 0.0, 0.0, 0.0 > 1135.0, 1.0
scale < 10.0, 1.0, 1.0 >
translate < 0.0, -750.0, 0.0 >
}
sphere // Middle Hull
{
< 0.0, 0.0, 0.0 > 1135.0, 3.0
scale < 6.0, 1.75, 1.0 >
}
sphere // Flat Disk-Alike Sphere
{
< 0.0, 0.0, 0.0 > 1500.0, 1.0
scale < 2.0, 0.5, 1.0 >
}
sphere // Smaller Field-Generator-Carrying Ellipsoid
{
< 0.0, 0.0, 0.0 > 1500.0, 1.0
scale < 1.0, 0.15, 1.25 >
}
#declare Random_1 = seed(2); // Plus_X
#declare Random_2 = seed(7); // Sphere Diameter
#declare Random_3 = seed(3); // Sphere Height
#declare Random_4 = seed(9); // Sphere Translate
#declare Line_X = -6100.0;
#while (Line_X < -800.0)
#declare Trace_Start = < Line_X, 0.0, -2000.0 >;
#declare Trace_Direction = < Line_X, 0.0, 0.0 >;
#declare Trace_Norm = < 0.0, 0.0, 0.0 >;
#declare Sphere_Diameter = RRand(75, 150, Random_2);
#declare Sphere_Y = RRand(0.25, 0.50, Random_3);
#declare Translate_X = Line_X-1500;
#declare Translate_Y = RRand(0, 250, Random_4);
#declare Translate_Z = trace (Pseudo_Hull, Trace_Start,
(Trace_Direction-Trace_Start), Trace_Norm).z+250;
#declare DarkPower = 0.1;
sphere // Middle Constructions (-X +Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < Translate_X, Translate_Y, Translate_Z >
}
sphere // Middle Constructions (-X +Y +Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < Translate_X, Translate_Y, (-1*Translate_Z) >
}
sphere // Middle Constructions (+X +Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < (-1 *Translate_X), Translate_Y, Translate_Z >
}
sphere // Middle Constructions (+X +Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate <(-1 *Translate_X), Translate_Y, (-1*Translate_Z) >
}
sphere // Middle Constructions (-X -Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < Translate_X, (-1*Translate_Y), Translate_Z >
}
sphere // Middle Constructions (-X -Y +Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < Translate_X, (-1*Translate_Y), (-1*Translate_Z) >
}
sphere // Middle Constructions (+X -Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate < (-1 *Translate_X), (-1*Translate_Y), Translate_Z >
}
sphere // Middle Constructions (+X -Y -Z)
{
< 0.0, 0.0, 0.0 > Sphere_Diameter, DarkPower
scale < 1.0, Sphere_Y, 1.25 >
texture { Middle_Constructions }
translate <(-1 *Translate_X), (-1*Translate_Y), (-1*Translate_Z) >
}
#declare Plus_X = RRand(75, 150, Random_1);
#declare Line_X = Line_X + Plus_X;
#end
#if (ShowTexture=yes)
texture { Hull_Texture_Side scale 20000.0 translate < -10000.0, 0.0, 0.0 > }
#end
}
#end
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And I am calling the macro this way:
#macro Cut_Hull(ShowTexture)
difference
{
object { Full_Hull(ShowTexture) }
.
.
.
}
------------------------------------
And that one I call this way:
#declare Ship = union
{
object
{
Cut_Hull(yes)
}
.
.
.
}
Any ideas what I'm doing wrong? Thanks.
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