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John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
>
> ...the 180 degree blurring has
> one benefit: You only have to render half as many frames to achieve the
> same level of blurring.
>
Yes indeed. My animation code block is set up to do that as well; but for this
animation I originally rendered *all* the motion, as I didn't think of posting a
'180-deg version' until later. Then it was just a simple matter of skipping
frames during the averaged re-rendering. BTW, the re-rendering process goes
*fast*, as it can be run at POV-Ray's lowest-quality setting. Just images
projected on the front of a box, with ambient 1.0. Not very *elegant*, but
extremely useful.
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