|
![](/i/fill.gif) |
clipka <ano### [at] anonymous org> wrote:
>
> That's surprising to me. Can you give a sample scene?
During generating a sample scene I realize that this work. So I worked reverse
to localize my real problem.
It look like a combination of two paraobolic mirrors generate this singularity.
##### SAMPLE CODE #####
global_settings {
max_trace_level 5
}
camera {
// location <300,250,-50> // sideview
location <0,100,-1> // worked
// location <0,100,0> // doesn't worked
// location <0,100,1> // worked
look_at <0,100,20>
}
light_source {
<0,2000,0>
color rgb <1,1,1>
}
plane {
y, 0
pigment {
checker color rgb<0,0,0> color rgb<1,1,1>
}
scale <100,100,100>
}
plane {
y, 10000
pigment { color rgb<0,0,1> }
finish {
ambient 0.6
}
}
// Parabel 1
intersection {
quadric {
<-5/132,-5/132,0>
<0,0,0>
<0,0,-1>
33/5
}
box {
<-4,-4,4>
<4,4,8>
}
scale <10,10,10>
finish {
metallic
reflection 1
}
translate <0,100,0>
}
// Parabel 2
quadric {
<5/26,5/26,0>
<0,0,0>
<0,0,1>
7/10
scale <10,10,10>
finish {
metallic
reflection 1
}
translate <0,100,0>
}
##### END SAMPLE CODE #####
Post a reply to this message
|
![](/i/fill.gif) |