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clipka <ano### [at] anonymousorg> wrote:
> Obviously this problem could easily be solved by forcing POV-Ray to take
> more samples initially, so that it has a fair chance of hitting the
> sphere in the first attempt. Unfortunately, POV-Ray 3.6 did not provide
> for such a mechanism.
>
> This is where POV-Ray 3.7's two-parameter version of the blur_samples
> setting comes in:
>
> blur_samples MIN, MAX
> ... (etc.)...
This is indeed a welcome change. I've had a similar problem with my recent
underwater scene (e.g. tiny spheres, very close to the camera, with a more or
less uniform background.) In 3.62, the '7-objects-only-syndrome' is very
apparent--and adding more blur samples just makes the 7 spheres cleaner and more
obvious. :-/
I haven't yet had the chance to run my scene with 3.7RC6, but am looking forward
to doing so. Thanks for tackling this issue! Kudos.
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