Christian Froeschlin <chr### [at] chrfr de> wrote:
> scott wrote:
>
> > I tried already for each point interpolating between the two nearest
> > contours but it leads to not a very smooth result (jumps and sharp
> > angles). Does anyone know a better way to do this that would lead to a
> > smooth looking surface?
>
> I think such a thing has been posted here once, basically an
> iterative 2d process starting with an height field (image) that has
> the known heights at the contour lines seeded and is then smoothed over
> and over again (and in each step the contour heights are restored).
>
> It sounds like an stbenge thing to me ;) but I can't seem to find it.
How could I overlook this issue? I posted an idea to this issue only some weeks
ago to the p.b.a and the code to the p.b.sf:
http://news.povray.org/web.50955906b25343e5b2c55e290%40news.povray.org
Best regards,
Michael
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