POV-Ray : Newsgroups : povray.advanced-users : An idea about plant growth with a L-System and the mesh-camera : Re: An idea about plant growth with a L-System and the mesh-camera Server Time
24 Jun 2024 09:48:38 EDT (-0400)
  Re: An idea about plant growth with a L-System and the mesh-camera  
From: MichaelJF
Date: 3 Jan 2013 13:35:00
Message: <web.50e5ce9179737bf52a8871fd0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> It's mighty but also not trivial to use (or even understand, I'm not
> sure I fully understood what all the modes do myself).
Yes, that is true. I think I understand the distribution type 3, which is a
little bit like looking through the object like an eye. But you need not only a
mesh, it must be uv-mapped too. And this uv-mapping can not have overlapping
areas. A ghost I hunted down a while. For texturing purposes overlapping areas
are no problem.

> Also I gathered
> it is mostly useful in elaborate multipass processes. Given that most
> hobbyists are less dedicated I think the number of potential users
> is smaller than you expect.

And yes again, with my experiments with using dynamic hair from poser I had some
1000 objects which needed an individual occlusion map baking. All had to be
sticked together to yield the final image.
>
> Not to mention you also need some kind of mesh. If you don't use
> modellers and treat povray as a programming language that turns code
> into images, then the mesh cam is a remote feature.

In some cases I use POV to create uv-mapped meshes first and then apply the
meshcam e.g. for occlusion map baking. An idea I used for long years with my
statistical software and recogniced that it is possible with POV too by looking
at Gilles makegrass macros some years ago. Yes, you need some experience with
interpreting languages (must not be POV) and their possibilties to come up with
such ideas.

Best regards,
Michael


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