"joe" <nomail@nomail> wrote:
> I've built a soda bottle with a bezier_spline lathe object. It's clear glass,
> hollow and has a wall thickness. To fill the bottle with soda I am creating
> another lathe object inside the bottle. To prevent a coincident surface problem
> should I scale the soda larger to push the soda into the bottle wall? Any
> better ways to fill a bottle with fluid?
Have you tried using csg merge? This prevents surface interference between
transparent objects, you could overlap the boundaries slightly and use merge to
remove the overlap.
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