POV-Ray : Newsgroups : povray.general : Building Koppi's Bullet Physics Playground in Windows : Re: Building Koppi's Bullet Physics Playground in Windows Server Time
29 Jul 2024 04:22:51 EDT (-0400)
  Re: Building Koppi's Bullet Physics Playground in Windows  
From: B  Gimeno
Date: 2 Jan 2013 13:40:00
Message: <web.50e47d9031ab50f1ae2fd8290@news.povray.org>
"Koppi" <jak### [at] gmailcom> wrote:
> "B. Gimeno" <nomail@nomail> wrote:
> > which one of them? mingw version or vs version?
>
> The win32 build of BPP was only tested with the mingw version of Qt4 so far

Thanks, I am taking great pains to leave now.
I hope to don't bother anyone if I send any other questions privately (it is not
mandatory to respond).
Anyway I venture to suggest that in the tutorial to compile under Windows the
following should be added:
   *Preinstall of Mingw and MS Visual C + + and their folder routes added to the
PATH system variable .

Now I'm torturing google to clarify me why bjam.exe not a valid Win32
application and if it is plausible that it is because I created a file with 0
bytes length.

Regards
B. Gimeno


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.