POV-Ray : Newsgroups : povray.newusers : boolean operations between mesh and solid : Re: boolean operations between mesh and solid Server Time
2 Jun 2024 14:39:16 EDT (-0400)
  Re: boolean operations between mesh and solid  
From: Kenneth
Date: 1 Jan 2013 19:35:01
Message: <web.50e3803fb8989330c2d977c20@news.povray.org>
"Dicko" <dic### [at] gmailcom> wrote:

> I assumed because the rgb keyword is enough for a box it was
> also enough when in a bolean operation. As it turnes out you have to use the
> texture keyword.
>

Or actually just a pigment keyword--in which case, POV-Ray will supply a
'default' finish (which is ambient .1 and diffuse .6, per the documentation at
3.5.3.1 and 3.5.3.2)


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