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Very cool, this worked for me. Thanks so much for the simple example. I'll play
around with it to see if I can get the final look I'm going for.
Also, Stephen, thanks for the desk example. I'll check that out as well -- it
sounds pretty neat.
Best,
Brad
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "Brad" <bra### [at] gmail com> wrote:
> > clipka <ano### [at] anonymous org> wrote:
> > >
> > > You could use a fourth POV-Ray scene, using an orthographic camera, and
> > > applying the other image files as textures.
> >
> > Thanks to both of you for your response. This sounds like it might work. Do you
> > know of any simple examples online for me to see how this is done exactly?
>
> Play with these scene files. First render brad_source.pov with the given
> command line arguments to generate the individual images, then render
> brad_montage.pov to compile them.
> ______________________________________________________________________
>
> //brad_source.pov
>
> //+a +w200 +h150 +kff3 +fn
> #include "shapes.inc"
> global_settings { assumed_gamma 1 }
>
> camera { location <0.3, 0.3, -7> look_at 0 angle 30 }
>
> light_source { <-1, 1, -1> * 1000, rgb 1 parallel point_at 0 }
>
> sky_sphere
> { pigment
> { gradient y color_map
> { [0 rgb <0.6, 0.7, 0.9>]
> [1 rgb <0.2, 0.3, 0.6>]
> }
> }
> }
>
> plane
> { y, -1
> pigment { checker rgb <0, 0.4, 0.1> rgb <1, 0.75, 0> }
> }
>
> object
> { #switch (frame_number)
> #case (3) Round_Cone_Union (-y, 1, y, 0.15, 0.15) #break
> #case (2) Round_Cylinder_Union (-y, y, 1, 0.2) #break
> #else sphere { 0, 1 }
> #end
> pigment { rgb <0.61, 0.61, 0.64> }
> finish
> { reflection { 0.9 metallic }
> diffuse 0.06
> ambient rgb 0.01
> brilliance 3
> specular 1000 metallic
> roughness 0.0001
> }
> }
> ______________________________________________________________________
>
> //brad_montage.pov
>
> //+w220 +h490 -a
> global_settings { assumed_gamma 1 }
>
> camera
> { orthographic
> location <100, 235, -1>
> right 220 * x
> up 490 * y
> }
>
> background { rgb <0.2, 0.02, 0> }
>
> #default
> { finish
> { diffuse 0
> #if (version < 3.7)
> ambient 1
> #else
> ambient 0
> emission 1
> #end
> }
> }
>
> box
> { 0, 1
> pigment { image_map { png "brad_source1" } }
> scale <200, 150, 1>
> translate 320 * y
> }
> box
> { 0, 1
> pigment { image_map { png "brad_source2" } }
> scale <200, 150, 1>
> translate 160 * y
> }
> box
> { 0, 1
> pigment { image_map { png "brad_source3" } }
> scale <200, 150, 1>
> }
> ______________________________________________________________________
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