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This is all really helpful, thank you. I think I'm making progress. I still have
a few issues.
This is what I now have:
global_settings{photons{spacing 0.1}}
#declare my_texture =
texture {
finish{
reflection{
0.3, 1
fresnel
metallic
}
specular 1
roughness 0.1
}
}
background { color Blue }
camera {
location <0, 10, -50>
look_at <0, 0, 20>
}
difference{
box{< -10, 0, 0>,<10, 20, 20>}//outside of the box
box{<-9.6, 0.4, 0.4>,<9.6, 19.6, 19.6>}//inside of the box
// the walls now have a thickness of 0.4 unit
box{<-9,1, 0>,<9, 10, 0.4>}// the opening
texture{
object{
box{<-9,1,0.0001>,<9,10,1 >}
my_texture,
pigment {rgbt 1}
}
}
photons{target reflection on}
rotate y*20
}
light_source { <5, 20, -30>
color White
}
I'm getting an error on the
texture{
object{
box{<-9,1,0.0001>,<9,10,1 >}
my_texture,
pigment {rgbt 1}
}
}
code, saying that there is a missing }, but I don't see it.
Also, did I put the photons{target reflection on} in the right place, or do I
need to create an object that includes the box and the photons?
Rhonda
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