POV-Ray : Newsgroups : povray.animations : Memory Leak During Animations (v3.7.0 rc6, win7) : Re: Memory Leak During Animations (v3.7.0 rc6, win7) Server Time
28 Apr 2024 21:51:51 EDT (-0400)
  Re: Memory Leak During Animations (v3.7.0 rc6, win7)  
From: Kenneth
Date: 6 Dec 2012 22:35:00
Message: <web.50c16301f8006e78c2d977c20@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>
> > 2. Create a two-frame animation
> > a. First frame dummy with 1 object to force the problem
> > b. Second frame with the same number of objects N as the test frame.
>
> Ah, a clever little experiment. I'll try it later and report back...

Here's the result (which agrees with what you've mentioned):

I first ran 3000 frames of animation (3000 total spheres at the end), with
Bounding OFF. Render time for the 3000-th frame: 102.16 seconds

Then ran 2-frame animation as you indicated, with Bounding OFF as well. Render
time for 2nd frame: 102.31 seconds.

That's pretty close!!

(I cheated a bit on the set-up--which didn't alter the results--to save some
tedium: For the 3000-frame animation, I just set Bounding_Threshold to
3003--effectively off. Then ran only frame 3000.)

BTW, as a reference to these render times: When Bounding is ON and working,
those 3000 spheres take just .5 sec to render! About 200X faster. Hmm...Bounding
is a GOOD thing.  ;-)


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