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"Kenneth" <kdw### [at] gmailcom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>
> > 2. Create a two-frame animation
> > a. First frame dummy with 1 object to force the problem
> > b. Second frame with the same number of objects N as the test frame.
>
> Ah, a clever little experiment. I'll try it later and report back...
Here's the result (which agrees with what you've mentioned):
I first ran 3000 frames of animation (3000 total spheres at the end), with
Bounding OFF. Render time for the 3000-th frame: 102.16 seconds
Then ran 2-frame animation as you indicated, with Bounding OFF as well. Render
time for 2nd frame: 102.31 seconds.
That's pretty close!!
(I cheated a bit on the set-up--which didn't alter the results--to save some
tedium: For the 3000-frame animation, I just set Bounding_Threshold to
3003--effectively off. Then ran only frame 3000.)
BTW, as a reference to these render times: When Bounding is ON and working,
those 3000 spheres take just .5 sec to render! About 200X faster. Hmm...Bounding
is a GOOD thing. ;-)
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