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Christian Froeschlin <chr### [at] chrfrde> wrote:
> 2. Create a two-frame animation
> a. First frame dummy with 1 object to force the problem
> b. Second frame with the same number of objects N as the test frame.
Ah, a clever little experiment. I'll try it later and report back...
>
> ...Instead you are simply observing that, without
> bounding, render time is very high when object count is high.
Hmm, I didn't know that. I assumed that a 'normal' slowdown would just be the
(miniscule) accumulation of the 900-byte-per-sphere memory increases per frame,
irrespective of Bounding working or not. Didn't realize how *important*
Bounding is to a faster render!
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