POV-Ray : Newsgroups : povray.animations : Memory Leak During Animations (v3.7.0 rc6, win7) : Re: Memory Leak During Animations (v3.7.0 rc6, win7) Server Time
18 Apr 2024 03:22:43 EDT (-0400)
  Re: Memory Leak During Animations (v3.7.0 rc6, win7)  
From: Kenneth
Date: 2 Dec 2012 23:50:00
Message: <web.50bc2eecf8006e78c2d977c20@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> Would it be that your first frame had 2 object or less? Then, you add
> some objects each frame.
> In this case, the bounding don't kick in in for the first frame, and
> stay disabled for the rest of the animation.

In looking back over my notes about my own problem scene, you're indeed correct:
I started off with only 1 object in the first frame of my animation, and added
an extra object for each new frame. (The Bounding_Threshold was as its default
of 3.) That caused a tremendous slow-down in the render, as the frame count went
up. Turning Bounding_Threshold to 1 (or even zero) does eliminate the problem,
as you suggested.

The Subset_Start_Frame=2 trick also works--for reasons unknown! I was aware,
from a long-ago newsgroup post, that whatever number of objects that are in a
scene at frame 1 sets the Bounding_Threshold for an entire animation (or
something like that.) So starting the animation at frame 2 seems to bypass that
'initial setting' in some way(?)

Ken


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