"lytenyn" <nomail@nomail> wrote:
> When trying to put a mesh2 into a mesh_camera instead of a regular mesh, POVray
> aborts on the line containing vertex_vectors with "Parse Error: No triangles in
> triangle mesh."
This kind of code causes the error:
camera {
mesh_camera {
1 3
mesh2 {
...
}
}
}
This should work:
#declare cam_mesh = mesh2 {
....
}
camera {
mesh_camera {
1 3
mesh {
cam_mesh
}
}
}
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