POV-Ray : Newsgroups : povray.binaries.images : Skyrim (and beyond) : Re: Skyrim (and beyond) Server Time
6 May 2024 21:16:17 EDT (-0400)
  Re: Skyrim (and beyond)  
From: Samuel Benge
Date: 19 Oct 2012 16:35:00
Message: <web.5081b961f9ac85a36e2438b40@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> So, with the gracious assistance of Mr. Benge, I have been able to
> progress by leaps and bounds, adding the initial pass of roads
> (transcribed from the mod that adds those to the world map).  I have
> made some minor adjustments to make the roads better fit the terrain,
> but not many; somewhat surprisingly (to me, at least), the roads in
> Skyrim follow the contours of the land in a way that makes sense.  Usually.
>
> I had rendered the contour lines a bit light, I need to either rerender
> or adjust in another layer.  The landmark icons are the in-game ones,
> and I need to verify/correct their locations, and replace them with
> appropriate 'real' map symbols (or things that look as such).  Think I
> need to check on some of the roads, too, but...it's a great deal further
> along than I had hoped to be.
>
> When this is complete, the next logical stage will be to render the rest
> of the terrain data and make a mod for Skyrim to display the topography
> in its world map.

It's looking good, Tim. Seems like it would be a fun place to explore. Are the
elevation lines in sync with Skyrim's sense of altitude?


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