POV-Ray : Newsgroups : povray.binaries.images : Skyrim (and beyond) : Re: Skyrim (and beyond) Server Time
3 May 2024 12:19:20 EDT (-0400)
  Re: Skyrim (and beyond)  
From: Samuel Benge
Date: 17 Oct 2012 18:35:00
Message: <web.507f3255f9ac85a3d69746330@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> On 2012-10-17 16:06, Samuel Benge wrote:
> > Alright, after scratching my head for a while I've determined that the problem
> > is with your height data. I zoomed up on an unlined portion of your image and
> > saw a lot of noise; rendered it with Pg_Elevation_Lines, and got similar results
> > as yours.
>
> Hmm...I ran the height image through despeckle and a few blurs just now,
> and it's not changing the amount of noise artifacts with the contour
> lines...?  Hmm.

Hmm, it should have at least helped.

I was wrong about POV-Ray not mapping the gamma correctly: it does. Also, when
trying to re-render the height map in POV, you need to use "interpolate 2" in
addition to high AA settings.

Try the attached. It's just a simple blur filter, but it works for the tiny
portion I cropped from your image.

Failing that, try the blur/resample file a posted a while back:
http://news.povray.org/povray.text.scene-files/thread/%3C4d34c72d@news.povray.org%3E/?ttop=372491
You might want to render your map at 2x resolution with a decent amount of blur
(2-6), and scale it back down to its original size.

If none of that works, would you mind posting your entire height map so I can
figure out what's going wrong?


Post a reply to this message


Attachments:
Download 'blendpixelsb.pov.txt' (1 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.