POV-Ray : Newsgroups : povray.binaries.images : Skyrim (and beyond) : Re: Skyrim (and beyond) Server Time
3 May 2024 20:23:22 EDT (-0400)
  Re: Skyrim (and beyond)  
From: Bill Pragnell
Date: 16 Oct 2012 08:50:00
Message: <web.507d579ef9ac85a35b7d07940@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> I do believe I just clicked on the 'reply' button instead of 'followup'...
>
> ...again.

Oh yes. I've not yet been to Dawnstar, Riften or Morthal so I couldn't comment!
Trying to keep the quest list down to a manageable size :)

> I'm of half a mind to take and scale the meshes so they match what I've
> been able to discern of 'real' distances for things; they're squished
> about 10x laterally and stretched 10x vertically, so when you correct
> for that, Skyrim's a lot flatter.  (It's about 250 lore-canon miles from
> Dawnstar to Windhelm, or something like that...?  Whereas in-game, if
> you use their 128 units = 6 feet, it's only about 25 miles.  And the
> Throat of the World is iirc 52 miles high--again with the 128 units to 6
> feet measure.)

I thought so, or it would take weeks to cross wilderness! It's quite a clever
effect though, the landscape hides the locations' proximities so on the ground
it feels like a real, large world.

If you get Sam's contours working, it'd be fun to see a tourist hiking map :)


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