POV-Ray : Newsgroups : povray.general : Performance and inner workings of reflection : Re: Performance and inner workings of reflection Server Time
29 Jul 2024 06:22:52 EDT (-0400)
  Re: Performance and inner workings of reflection  
From: Dabear
Date: 21 Sep 2012 06:35:01
Message: <web.505c42a3a4d91e2b6f6047fc0@news.povray.org>
> > Did i get something wrong?
>
> Yes, you did: Diffuse surfaces are, by default, not computed by shooting
> hundreds or thousands of secondary rays around the scene, but by
> shooting rays towards the light sources only in order to determine
> shadowing. (A reflective surface just takes a single secondary ray, but
> that one will typically hit a diffuse surface, so the diffuse stuff is
> virtually always there.)
>
> If you use radiosity, then for diffuse surfaces POV-Ray does indeed
> shoot hundreds or thousands of secondary rays around the scene, but only
> for some samples on the surface, which are then weighted and averaged
> for any points in between.
>
> (And yes, radiosity is still slower than reflections indeed.)

Very good answer, now i got it! Thank you, both of you.


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