POV-Ray : Newsgroups : povray.newusers : Problem with transparency (3D crafter) : Re: Problem with transparency (3D crafter) Server Time
28 Sep 2024 17:44:29 EDT (-0400)
  Re: Problem with transparency (3D crafter)  
From: Vadim
Date: 11 Sep 2012 09:15:01
Message: <web.504f384fbea76107dcab64f60@news.povray.org>
Le_Forgeron <lef### [at] freefr> wrote:
> Le 11/09/2012 13:46, Vadim a écrit :
> > Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
> >>    I guess you should be asking this on 3DCrafter forums or support:
> >> figuring out a solution for your problems may require some knowledge on
> >> how 3DCrafter works. After a quick reading of a tutorial I found on the
> >> web, I'm guessing the process is totally blind when you raytrace
> >> directly from within 3DCrafter, but perhaps there are some internal
> >> templates that you can modify... look into your 3DCrafter program files
> >> to see if you can locate these (with some luck, the will be .pov or .inc
> >> files).
>
> >
> > You are right. But it uses a dll file type to export. I do not know how to
> > change them ...
> >
> >
>
>
> In the worst situation, assuming the generated pov-scene does include at
> least one standard include from the povray distribution, (and assuming
> that the max_trace_level is not redefine later in the generated files),
> you could :
>  1. identify one such include file (as "colors.inc" for instance ?)
>  2. Blasphemy: edit the colors.inc file to add the "global_setting{
> max_trace_level .... "

Thank you. This is good advice.


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