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I note that I'm iterating on working on textures on "demo" shapes,
messing with lighting on the main scene, working with placement
on the main scene.
When I'm working on placement, I don't want slow textures.
When I'm changing textures I don't want a complex scene.
When I'm altering a CSG sub element I don't want a complex scene OR slow
textures.
Except for the "beauty pass", where I want "everything".
Does any one have any hints of effective working practices for all this?
It looks like the POVRAY language has more than enough conditionality,
including #if def, and the ability
to name stuff (so a scene could use "my_colour", which could
be fast or slow depending on what an include does.
I imagine that good approaches were worked out ages ago.
At the moment, I'm just editing my file a lot, and I bounce from "fast mode" to
"slow mode".
All tips and experiences (and/or links) welcomed.
BugBear
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