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Thomas de Groot <tho### [at] degroot org> wrote:
> On 4-9-2012 10:38, bugbear wrote:
>
> > camera {
> > location <100, 100, -120> // Where the Camera is located <x,y,z>
> > look_at <0, 0, 0> // Where is the camera is looking <x,y,z>
> > direction <0, 400/25.4, 0> // 400mm lens
> > }
> >
>
> direction should be along z not y.
>
> direction <0, 0, 400/25.4> // 400mm lens
>
>
> Thomas
Aah - I thought (wrongly) that only the magnitude of direction mattered.
Sanity is restored. Thank you.
BugBear
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