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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Chaanakya wrote:
>
> > Sorry, but there is one thing...for some reason, I seem to see slits or holes of
> > some sort when I render what you gave me. Is this some inaccuracy on POVRay's
> > part? If so, how can I fix it?
>
> Is this already when using ior? There is small gap between
> each part to avoid coincident surface, which may cause extra
> reflections that look unexpected.
No, it's when I use almost the exact same code you gave me. All I did was
declare a new variable N (number of shells) and set it equal to 50. If I set it
to 10, it's perfectly fine.
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