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"joe" <nomail@nomail> wrote:
> "jhu" <nomail@nomail> wrote:
> <snip>
> >
> > Let's say your camera is 1 unit away from your bottle. You place a bottle at
> > <0,0,0>, then put the liquid in by scaling your bottle model by .9. You will see
> > a gap. However, if you scale the bottle model by .999999999 you probably won't
> > see the gap.
>
> Ok but why not just scale 1.00001 and push the liquid into the bottle wall?
> Doesn't that eliminate both problems?
I don't think I've ever tried that. Try them both out, and see which one works
better.
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