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"joe" <nomail@nomail> wrote:
> Ok... thanks. I was having a rough time finding the text after rotation. I'll
> keep playing.
Try it this way:
#include "shapes.inc"
...
pigment
{ object
{ object
{ Center_Object (text { ttf "timrom.ttf", "POV-Ray", 2.1, 0 }, x+y+z)
scale <.1,2,1>
rotate <whatever>
}
pigment { rgb <1,.9,.8> }
pigment { rgb <.8,.4,.1> }
}
warp { cylindrical }
rotate y*160
}
...
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