POV-Ray : Newsgroups : povray.beta-test : Real Time Ray Tracing Loop : Re: Real Time Ray Tracing Loop Server Time
17 May 2024 15:36:35 EDT (-0400)
  Re: Real Time Ray Tracing Loop  
From: felipk101
Date: 27 Jun 2012 03:20:01
Message: <web.4feab3888956ebcc182b97660@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> On 2012-06-25 12:01, Alain wrote:
> > When doing real time ray trace, there is no such thing as a frame count.
> > The frame_number and clock variables are not used at all.
> > As you can't possibly know how many frames have been rendered, you can't
> > stop after, say, 10, 100 or 1000 frames.
>
> Could access the system's time and stop after n real seconds?  Is the
> real time ray trace set to any particular rate or does it just go as
> fast as the CPU will let it?
>
> --
> Tim Cook
> http://empyrean.sjcook.com

I see... uhmm I'm starting to see a way!!!!
I'm using realtime ray tracing to pre calculate radiosity files per scene.
I have at least 20 scenes to run so I guess I can write a script to stop after
blah hours and then run next scene.

Thanks!!


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