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Can somebody tell why is sphere in light_source, looks_like black?
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#global_settings {ambient_light Yellow}
#declare FRONT_TEXTURE = texture {
pigment {
color red 0.439215 green 0.847058 blue 0.407843
}
finish {
ambient 0.5
diffuse 0.4}
}
#declare BACK_TEXTURE = texture {
pigment {
color red 0.980392 green 0.862745 blue 0.415686
}
finish {
ambient 0.8
diffuse 0.6
phong 0.5
phong_size 1
}
}
#include "Mesh.inc"
//Plane
plane { y,-2800
pigment {
checker color red 0.99 green 0.1 blue 0.070588 color red 0.121568 green
0.558823 blue 0.19607
scale 1600
}
finish {
ambient 0.2
diffuse 0.9
phong 0.9
phong_size 100
}
}
plane { -z, 12500
pigment {
checker color red 0.99 green 0.1 blue 0.070588 color red 0.121568 green
0.558823 blue 0.19607
scale 1600
}
finish { ambient 0.1 diffuse 0.6 }
}
//camera
camera {
angle 59
location <-200.0, 300.0, 590.0>
right <1, 0.0, 0.0>
up <0., 1, -0.5>
rotate <-4,-11,0>
direction <0.35, -0.5, -1.0>
}
#declare svjetlo = sphere {
<10.5, 10, 0>, 80
pigment {
color White
translate <1.5, 0, 0>
}
}
// Light source
light_source {
<-280,180,-400>
color White
looks_like {
sphere
{ <-0,0,-0>,20
//color White
finish {
ambient -0.9
diffuse 0.9
phong 1
}
}
}
translate <-10,150,700>
}
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