|
![](/i/fill.gif) |
Stephen <mcavoys_at@aoldotcom> wrote:
> On 23/04/2012 11:30 PM, sic2 wrote:
> > clipka<ano### [at] anonymous org> wrote:
> >> Am 23.04.2012 23:21, schrieb sic2:
> >>
> >>> I hope all this was clear somehow. I would perfectly understand if this seems
> >>> just a mess to you.
> >>
> >> Thank you for your understanding :-)
> >>
> >> Maybe you're better off with your initial approach of cutting the scene
> >> into slices after all.
> >>
> >> Note that you can do this as an "animation" to get an image for every
> >> slice; just compute the position of the slicing planes (or slicing box)
> >> from either "clock" or "frame_number", and specify "+kfi1 kff100" (for
> >> instance, to get 100 slices) as rendering options.
> >>
> >> You can then post-process each of the slices separately as needed, and
> >> finally layer them over another again. (It might help to activate alpha
> >> channel output; use "background { color rgbt 1 }" and the rendering
> >> option "+UA" for that. Make sure to use an image format that supports
> >> transparency, such as PNG.)
> >
> > Thank you very much for the answer. I will be working on it tomorrow and let you
> > know if it works or not.
> >
> >
> >
> It should work. I did something similar a few years ago to create three
> density files (r,g & b). Don't forget to use an orthographic camera.
>
> --
> Regards
> Stephen
Working perfectly! There was no need to use an orthographic camera. The only
additional thing I did it was to disable antialiasing.
Thank you again ;)
Post a reply to this message
|
![](/i/fill.gif) |