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Hello !
i would like to know if it is possible to use uv mapping for file based height
fields ?
all i get is a stretched texture (long lines) on planar sections parallel to the
xz plane
here is the height field + texture i am trying to uv map (before uv map) :
height_field{ tga "input.tga" smooth water_level 0 double_illuminate
scale <166000,24000,166000>
translate<-83000,0,25000>
texture{
pigment {
bozo
turbulence 0.92
scale 5
color_map {
[0.3 color Orange]
[0.7 color Brown]
[0.9 color Black]
}
}
normal {
crackle 0.75
turbulence 0.25
scale 0.36
}
}
}
Thank you for any help !
I've seen this thread and thought it could help, but it does note reference file
based height fields...
http://news.povray.org/povray.binaries.scene-files/thread/%3C4d28409d@news.povray.org%3E/
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