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Interestingly the same error occurs in the same way using that setup of a "real
box" instead of mesh 2 and -MB is still necessary. Is there a place where the
limits of the values for transform
are documented? -MB produces smooth rows of boxes, +MB has the same
gaps/clipping issue.
I will have to whether mesh2 or box performance is better when dealing with huge
numbers of datapoints.
Thanks.
Le_Forgeron <lef### [at] free fr> wrote:
> Le 19/04/2012 04:44, povman a écrit :
> > Is there something I can do settings wise or other options (even compile time)
> > to resolve this?
>
> Replace your mesh2 with a real box, upgrade to 3.7RC5 and use the cubic
> pattern.
>
> #declare tz=texture {pigment{rgb<0,0,1>}};
> #declare tx=texture {pigment{rgb<1,0,0>}};
> #declare ty=texture {pigment{rgb<0,1,0>}};
> #declare MyMesh = box { -0.5,0.5 texture { cubic
> texture {tx}
> texture {ty} texture {tz}
> texture {tx}
> texture {ty} texture {tz}
> } };
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