POV-Ray : Newsgroups : povray.newusers : Multi-view images from 1 image : Re: Multi-view images from 1 image Server Time
27 Jun 2024 17:12:27 EDT (-0400)
  Re: Multi-view images from 1 image  
From: Chris3000
Date: 8 Apr 2012 15:45:00
Message: <web.4f81ea92a26d6b865e3cdf210@news.povray.org>
Alain- thank you very much for your help and direction. I will look into this!!

Respectfully,
Chris

Alain <aze### [at] qwertyorg> wrote:

> > All-
> > I am brand new to povray.org and am looking to take a single image, input it
> > into a POV file and generate multiple views from it.
> > Does anyone know where I can read more on how to do this in POV-Ray? From what I
> > have researched so far it seems one way to do this is texture mapping, where:
> >   texture {
> >        uv_mapping pigment {
> >           image_map {
> >              jpeg "grey.jpg"
> >           }
> >        }
> >
> > Any other ideas and places where I can read more would be very much appreciated.
> >
> > Thank you!
> > Chris
> >
> >
>
> If you apply an image to a flat surface, there is no need to UV map it.
>
> It can look as this:
> box{0,1 pigment{image_map{jpg "grey.jpg"}} finish{diffuse 0.7}
> scale<800, 600, 1>}
>
> This will apply the image "grey.jpg" to a small box then enlarge it to
> 800 by 600 by 1 units block.
> You can now rotate and move the box as you want, the image will follow
> it exactly.
>
> UV maping is usefull to apply an image based pigment to some objects
> like a mesh, not all of them.
> If your image is a single colour, then it's beter to simply use a simple
> pigment of the appropriate colour.
>
> Your inut image is flat and don't contain any 3D information, looking at
> it from different locations will be similar to looking at a printed
> version from an angle.
>
> POV-Ray works with 3D informations provided by a text file using a Scene
> Description Language, or SDL.
> That is used to literaly construct your scene.
> Once the scene is constructed, you can place the camera anywhere in or
> around it, and change your point of view. You also need to provide some
> illumination using one or several light_source.
>
> There are some modelers available to help you construct your scenes.
> Take a look at the POV-Ray site, it provide links from where you can get
> some.
>
>
>
> Alain


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