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Thomas de Groot <tho### [at] degroot org> wrote:
> On 11-3-2012 17:01, kiwon wrote:
> > Thomas de Groot<tho### [at] degroot org> wrote:
> >> On 11-3-2012 15:44, kiwon wrote:
> >>> Dear POV-Ray users,
> >>>
> >>> I'm wondering if it is possible to use different textures for front and back
> >>> sides of a mesh2 object without modifying the vertex/index data of the mesh2
> >>> object. Here the mesh2 is just a surface mesh like cloth.
> >>>
> >>> And is there any simple way to make the surface mesh to have some thickness?
> >>>
> >>> Thanks
> >>>
> >>> --
> >>> Kiwon Um
> >>>
> >>>
> >> use:
> >> object {
> >> texture {}
> >> interior_texture {}
> >> }
> >>
> >> For thickness, I don't know. Probably depends on what you want precisely.
> >>
> >> Thomas
> >
> > It works well! Thanks.
> >
> > For thickness, I just want to render the surface mesh as if having a little
> > volume.
> >
>
> Do you know Poseray? https://sites.google.com/site/poseray/
> You can load the mesh2 into to program, then under the tabs
> Groups/lines, you have the option to "add thickness to free mesh edges".
> I think you should investigate this.
>
> Thomas
Thanks, I know it. However it's not relevant for me. :) I just wondered if it's
possible to render in POVRay script.
Thanks your comments.
--
Kiwon Um
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