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> > It becomes a bit more problematic when you are not defining the colors
> > yourself, but are using a pre-defined texture (eg. from an include file).
> > Now, I don't remember if something was added to POV-Ray 3.7 to "convert"
> > such a pre-defined texture into 'srgb' on the fly.
Ok, well in looking at all the include files from the folder
"POV-Ray\v3.7\include" (stones1, stones2, textures, colors, etc) they all say
they're for version 3.5. Are they the wrong ones to be using with 3.7?
> No, indeed not. I guess the proper solution there is to overhaul the
> standard include files to use "srgb" throughout.
So are you saying I should do a Find and Replace for everything "rgb" and
replace with "srgb" in these include files? Actually, most of the "rgb"
statements are "rgbt". whatever that means..
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