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Chris Cason <del### [at] deletethistoo povray org> wrote:
> On 5/03/2012 09:57, abot wrote:
> > Thanks for your help. Do you know if it's possible to modify the distributions
> > of mesh camera?
>
> I'm not entirely sure what you mean by the above, but there's a good
> chance the mesh camera can do what you want to achieve. The origin
> point and ray direction for each pixel of the final image can be
> individually set to wherever you want them to be. However it's
> generally up to the scene author to do the maths required to determine
> these co-ordinates and vectors.
>
> -- Chris
Thank you for your help...
Is there any place that I can find more information and examples about the mesh
camera ...
I want a 3d image like the one that can be produced by distribution #1, but
instead of the final image being divided to left and right ((width * height *
ray_number) + pixel_number), I want them to be interlaced something like :
2 * (pixel_number-1) + ray_number
Thank you
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