POV-Ray : Newsgroups : povray.advanced-users : INTERIOR AND REFLECTED RAYS : INTERIOR AND REFLECTED RAYS Server Time
26 Jun 2024 08:18:14 EDT (-0400)
  INTERIOR AND REFLECTED RAYS  
From: CRIS
Date: 27 Feb 2012 14:40:01
Message: <web.4f4bdbeeba692e8395e2d36c0@news.povray.org>
Hi,i made this simple scene: a red light source through a projector(a small
prism) , a large box to define an interior and a media, and finally a mirror
(define by points of spline) and a cylinder for test the reflection. I have also
2 camera, by the ortographic camera, as you can see rendering the scene, are
visible the correct rays of light of a source light (thanks to interior inside
box) but i don't understand why i dont' see the rays of light reflected by the
mirror. While if i active the 'camera behind' you can see that the photons
reflacted on a cylinder correctly!
How can i do to show the rays of light reflected by the mirror like the rays
that hits the mirror?
I posted a code of scene.

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "metals.inc"
#include "glass.inc"
#include "woods.inc"
#include "stones.inc"




//
global_settings {
    assumed_gamma 1
    max_trace_level 15
    photons {
        spacing 0.000025
        count 1800000
        max_trace_level 15

    }
}

// ortographic camera
camera {
orthographic
location <00.0, 110.0,30.0>
look_at <0.0, 0.0, 30.0>

       }
// camera behind
/*camera {
location <15.0, 50.0,70.0>
look_at <15.0, 10.0, 40.0>
blur_samples 50

       }   */

declare a= 1;
declare b=0.61;
declare Projector = prism   {
          linear_spline
           5, 5.004, 4,
          <0,0>, <-a,b>,<a,b>, <0,0>
         pigment {Yellow}

        }
Projector

light_source{ <0,5.002,-0.1>

        color Red  *200
        photons {refraction on reflection on}

        projected_through { Projector }

 } //end of light_source

 //box for interior
box {
        <-67, 0, -10>, //
        < 67, 10, 60> //
        hollow
       texture {pigment {color rgbf 1}}
       //texture {pigment {Blue}}

       interior {
        media {
            scattering {1, color White extinction 0}
//            emission color White*0.2
            method 3
            intervals 1 samples 4
        }
        }
        //photons {target}
    }


// cylinder for test reflection
  cylinder {
<0, 0, 30>, //
<0, 30, 30>, //
14.0 // raggio
//open //
//texture { P_Silver1 }
pigment{White}
//photons {target}


}



 #declare mirror =
  union {

    prism {
      cubic_spline
  2,
 8,
    56,
      <-48.500000, 40.500000>,
      <-48.500000, 40.500000>,
      <-46.956445, 41.531168>,
      <-45.574971, 42.461886>,
      <-44.333273, 43.305708>,
      <-43.212883, 44.073862>,
      <-42.198386, 44.775732>,
      <-41.276812, 45.419218>,
      <-40.440374, 46.008760>,
      <-39.675929, 46.552711>,
      <-38.975541, 47.055922>,
      <-38.332364, 47.522584>,
      <-37.740461, 47.956339>,
      <-37.194656, 48.360364>,
      <-36.692357, 48.735995>,
      <-36.227347, 49.087338>,
      <-35.796160, 49.416532>,
      <-35.395729, 49.725477>,
      <-35.023326, 50.015864>,
      <-34.676523, 50.289204>,
      <-34.354393, 50.545856>,
      <-34.053565, 50.788154>,
      <-33.772312, 51.017183>,
      <-33.509077, 51.233921>,
      <-33.262452, 51.439254>,
      <-33.031164, 51.633989>,
      <-32.814897, 51.818141>,
      <-32.611649, 51.993177>,
      <-32.420477, 52.159700>,
      <-32.240518, 52.318264>,
      <-32.070983, 52.469375>,
      <-31.911149, 52.613501>,
      <-31.760940, 52.750536>,
      <-31.619089, 52.881467>,
      <-31.485045, 53.006654>,
      <-31.358299, 53.126432>,
      <-31.238379, 53.241112>,
      <-31.124852, 53.350982>,
      <-31.017735, 53.455897>,
      <-30.916190, 53.556557>,
      <-30.819875, 53.653190>,
      <-30.728477, 53.746009>,
      <-30.641700, 53.835213>,
      <-30.559273, 53.920990>,
      <-30.481245, 54.003190>,
      <-30.407043, 54.082329>,
      <-30.336448, 54.158556>,
      <-30.269257, 54.232014>,
      <-30.205279, 54.302836>,
      <-30.144337, 54.371148>,
      <-30.086491, 54.436809>,
      <-30.031336, 54.500210>,
      <-29.978726, 54.561454>,
      <-29.928528, 54.620638>,
      <-48.500000, 40.500000>,
      <-29.928528, 54.620638>
    }

    //pigment {color rgb < 0, 1, 1> filter 1}
    //finish {ambient 0 diffuse 0 reflection Blue conserve_energy}

    texture {Chrome_Metal}
    finish { reflection 1  metallic 1.0 diffuse 0 conserve_energy}

    photons {
  target
  reflection on
  refraction off

 }
    }
    mirror


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