Warp <war### [at] tagpovrayorg> wrote:
> sniper <nomail@nomail> wrote:
> > I have made an object, say dodecahedron. I defined vertices, then faces and
> > finally the cell. Then I transform the cell to an object. And then I scaled and
> > rotated it. Is there a possibility to transform back changed object for
> > achieving its coordinates of vertices? If no, how I could do this
> > mathematically? Thanks.
>
> You can #declare a 'transform' block identifier and then apply that
> transformation to both an object and a point (using vtransform()).
>
> --
> - Warp
It works! Thank you all!
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