"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> sphere
> { 0, HUGE_RADIUS
> pigment { rgb BACKGROUND_COLOR }
> finish { ambient 0 diffuse 0 emission 1 }
> no_image
> }
That sphere should be declared hollow.
What happened to that warning about the camera being inside a non-hollow object?
That could have saved me days of banging my head against the wall.
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