POV-Ray : Newsgroups : povray.binaries.images : Rectangular Mazes : Re: Rectangular Mazes Server Time
2 May 2024 19:46:27 EDT (-0400)
  Re: Rectangular Mazes  
From: Samuel Benge
Date: 15 Feb 2012 12:20:00
Message: <web.4f3be9027cb043df192308220@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
>
> Now how about a 3D-maze?
>
> Well, I understand that this would look like a simply box with two tiny
> holes but I find the idea of doing this and just *knowing* there is a
> maze inside quite tempting - for whatever strange reason.

That reminds me! A while back I was playing with Cave Demo by Tom Dobrowolski
which uses Ken Silverman's Voxlap voxel engine. Around that time I discovered
Jean-Michel Soler's 3D maze script for Blender, and thought the two combined
would be awesome... I was right :)

Any mesh can be converted into a 1024*256*1024 fully destructible voxel world,
though closed meshes work best. Attached is a screen shot showing an entrance (1
of 2) to the right and a blasted area to the left. The maze is solvable, and any
room within it can be accessed. For this particular model I displaced the
surfaces a bit, baked a procedural texture to the mesh and pasted a bunch of
markers all over it, though you can't see them here. Not the best vantage point,
I'll admit. It's something you would just have to play to appreciate :D

Voxlap:
http://advsys.net/ken/voxlap.htm

Cave Demo:
http://advsys.net/ken/voxlap/voxlap03.htm

Blender maze generator:
http://jmsoler.free.fr/util/blenderfile/labyrinthe/maze_generator.htm


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