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andrel <byt### [at] gmailcom> wrote:
> On 13-2-2012 20:37, Samuel Benge wrote:
> > @Robert, @Christian, thanks for the description! The idea might come in handy
> > next time I tackle Voronoi-based mazes.
>
> Attached is something I called Darrenworld, so I know at least one of
> the participants in that discussion.
>
> Note that for every pair of points on the blue line (rivers) there is
> only one connecting path over the blue line. Similar for gray (mountains).
>
> (algorithm not written in POV yet. so no source included)
Ah, that's how I figured it might look, sans spherical distribution.
So far I've just been using the method where you grow walls from existing ones.
It works fairly well if you allow a wall to keep growing for as long as it can.
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