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"Samuel Benge" <stb### [at] hotmail com> wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!
Now more happy than ever. :)
Your mix of technique and artistry inventiveness reminds me of da Vinci. :)
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